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Example: CREATE_OBJECT They can be applied and removed. They will disappear if the player RELEASEs their soul after dying. Set the object's full/LOOK description to the article/descriptor/name (exactly three words) of the tattoo, makeup, etc. when it's actually worn. Likewise, set the object's READ description to the short description of the tattoo when it's worn. See the above example. Set the charges to the number of times the dispenser can be used. A value of 0 will cause the dispenser to never run out. Pricing depends on number of applications and extravagance of the item, as typical. With multiple uses, the cost is greater. Typical Pricing:
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