|
Flag Variables
Variable
| Description
| $npc:hp
| current hp
| $npc:hpmax
| max hp
| $npc:mana
| current mana points
| $npc:manamax
| max mana points
| $npc:value1
| $nbsp;
| $npc:value2
| $nbsp;
| $npc:value3
| $nbsp;
| $npc:value4
| $nbsp;
| $npc:value5
| $nbsp;
| $npc:value6
| $nbsp;
| $npc:value7
| npc 'article': 100 = no article, 101 = an, anything else = a, also manual control system (1 or 0)
| $npc:value8
| entangled / stunned
|
|
| $npc:value2:1
| strength
| $npc:value2:2
| intelligence
| $npc:value2:3
| wisdom
| $npc:value2:4
| stamina
| $npc:value2:5
| agility
| $npc:value2:6
| coordination
| $npc:value2:7
| body/fortitude resistance
| $npc:value2:8
| speed/reflex resistance
| $npc:value2:9
| mind/willpower resistance
| $npc:value2:a
| experience level
|
|
| $npc:value3:1
| base experience value
| $npc:value3:2
| 1 in X chance for gold
| $npc:value3:3
| gold level
| $npc:value3:4
| 1 in X chance for box
| $npc:value3:5
| box level
| $npc:value3:6
| 1 in X chance for misc.
| $npc:value3:7
| misc. level
| $npc:value3:8
| armor rating
| $npc:value3:9
| imobile armor rating
| $npc:value3:a
| attack rating
|
|
| $npc:value4:1
| damage dice
| $npc:value4:2
| damage sides each dice
| $npc:value4:3
| damage bonus
| $npc:value4:4
| special attack chance (1-in-x)
| $npc:value4:5
| balance rating (unimplimented)
| $npc:value4:6
| fatigue rating (unimplimented)
| $npc:value4:7
| last player NPC attacked (melee, ranged, OR magic)
| $npc:value4:8
| last player to attack NPC (melee, ranged, OR magic)
| $npc:value4:9
| last player NPC engaged
| $npc:value4:a
| last player to engage NPC
|
|
| $npc:value5:1
| subtype
| $npc:value5:2
| personality
| $npc:value5:3
| alignment
| $npc:value5:4
| controlled by player ID
| $npc:value5:5
| targetting player ID
| $npc:value5:6
| grudge against player ID
| $npc:value5:7
| allied with player ID
| $npc:value5:8
| scouting for player ID
| $npc:value5:9
| healing player ID
| $npc:value5:a
| role/action outline
|
|
| $npc:value6:1
| last activity
| $npc:value6:2
| damage type / weapon type
| $npc:value6:3
| peaceful (timestamp of when it wears off)
| $npc:value6:4
| last interest ID
| $npc:value6:5
| object ID attacking
| $npc:value6:6
| generic object interest 1-20 (the higher, the more they will pursue it)
| $npc:value6:7
| generic npc interest 1-20 (the higher, the more they will pursue it)
| $npc:value6:8
| generic player interest 1-20 (the higher, the more they will pursue it)
| $npc:value6:9
| dodge rating
| $npc:value6:a
| parry rating
|
|
| $npc:value7:1
| fire resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:2
| ice resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:3
| earth resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:4
| wind resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:5
| aether resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:6
| psychic resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:7
| holy resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:8
| unholy resistance / susceptibility (percent damage taken, normal is 100%)
| $npc:value7:9
| block rating
| $npc:value7:a
|
|
|
| $npc:value8:1
| Rhadam's Curse expiration
|
| Lanuda's Curse expiration
|
| Scur's Curse expiration
|
| Baslin's Curse expiration
|
Flags
Subtype
| Description
| 0
| Humanoid
| 1
| Four-legged animal
| 2
| Large humanoid
| 3
| Bird-like
| 4
| Undead, corporeal
| 5
| Undead, noncorporeal
| 6
| Energy
| 7
| Elemental
| 8
| Dragon / wyvyrn
| 9
| Demon
| 10
| Sentient humanoid
| 11
| Serpent
| 12
| Shadow (not undead, yet noncorporeal)
| 13
| Construct
| 14
| Plant life
| 15
| Undead, skeletal
| 16
| Mechanical
| 17
| Biomechanical
| 18
| Insectoid, large
| 19
| Arachnoid, large
|
Personality
| Description
| 0
| NPC v 1.00 not supported
| 1
| Neutral / passive
| 2
| Aggressive / hostile
| 3
| Peaceful / nonconfrontational
| 4
| Ally
|
Alignment
| Description
| 0
| True Neutral
| 1
| Neutral Good
| 2
| Neutral Evil
| 3
| Chaotic Neutral
| 4
| Lawful Neutral
| 5
| Lawful Good
| 6
| Lawful Evil
| 7
| Chaotic Good
| 8
| Chaotic Evil
|
Role/Action outline
| Description
| 0
| None, uncivilized, whatever
| 100
| Animal, idle
| 101
| Animal, scavenging for food
| 102
| Animal, protecting others
| 103
| Animal, hunting prey
| 104
| Animal, guarding area from all players
| 200
| Summoned, idle
| 201
| Summoned, attacking target
| 202
| Summoned, protecting target
| 203
| Summoned, guarding area from hostile NPCs
| 204
| Summoned, following target
| 205
| Summoned, scouting for target
| 206
| Summoned, healing target
| 300
| Early civilized humanoid, idle
| 301
| Early civilized humanoid, scavenging for food
| 302
| Early civilized humanoid, protecting others
| 303
| Early civilized humanoid, hunting prey
| 304
| Early civilized humanoid, guarding area from all players
| 305
| Early civilized humanoid, healing target
| 306
| Early civilized humanoid, following target
| 307
| Early civilized humanoid, guarding area from all hostile NPCs
| 400
| Civilized humanoid, idle
| 401
| Civilized humanoid, protecting others
| 402
| Civilized humanoid, patrolling / guarding area from all hostile NPCs
| 403
| Civilized humanoid, attacking target
| 404
| Civilized humanoid, protecting target
| 405
| Civilized humanoid, healing target
| 406
| Civilized humanoid, guarding target
| 407
| Civilized humanoid, following target
| 500
| Unintelligent undead, idle
| 501
| Unintelligent undead, wandering
| 502
| Unintelligent undead, feeding
| 600
| Intelligent undead, idle
| 601
| Intelligent undead, haunting area (attacks players on sight)
|
Last Activity
| Description
| 0
| Nothing
| 1
| Was attacked
| 2
| Attacked target
| 3
| Moving to defend a creature
| 4
| Moving to defend a player
| 5
| Building a structure
| 6
| Hunting
| 7
| Eating
| 8
| Healed someone
|
Skinning
| Effect
| 0
| No
| 1
| Yes
|
Damage Code
| Description
| 1
| Slashing damage (swords, axes, claws)
| 2
| Bludgeoning damage (clubs, maces, quarterstaffs)
| 3
| Piercing damage (spears, punching daggers, teeth)
| 4
| Piercing damage/ranged (arrows, quarrels, sling bullets, darts)
| 5
| Unarmed damage/brawling (punches, kicks, headbutts)
|
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