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Sandbox.Areas History

Hide minor edits - Show changes to markup

December 13, 2006, at 03:19 PM EST by Exxy -
Changed lines 23-24 from:

Value 20 makes it able to be sat upon. To allow items to sit ON it, it must be a container, closed, and the pick-up flag must be off. For more about furniture, click here.

to:

CREATE_SINGLE_EXIT <direction> <room #>

No content yet.
Deleted lines 28-57:

CHANGE_ROOM_TERRAIN <terrain code>

Terrain Codes:

   0  Indoors (structure/building)            16  Plain, meadows, and prairies
1 Indoors (cave/tunnel) 17 Wasteland (like desert, but no sand)
2 Quarries, gravel pits, and strip mines 18 Tower (atop a man-made structure)
3 Grasslands (thriving) and savannahs 19 Arctic
4 Marsh 20 Exotic Garden
5 Swamp 21 Stream
6 Forest (evergreen) 22 River (flowing)
7 Forest (deciduous) 23 River (frozen)
8 Forest (generic) 24 Pond
9 Orchard/grove/vineyard/nursary 25 Lake
10 Jungle 26 Ocean
11 Desert 27 Burning Sulphur
12 Hills (grassy) 28 Lava
13 Mountainous 29 Aerial (flying)
14 Mountain Peak 30 Tundra (very cold meadow)
15 Sandy Beach

CREATE_SINGLE_EXIT <direction> <room #>

No content yet.

Changed lines 31-35 from:

[Unused -- Not Reserved]
The previous owner of this room no longer needs it. Please consider it available.
Flags: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Terrain Code: 0

to:
  CHANGE_ROOM_NAME Unused -- Not Reserved
  CHANGE_ROOM_DESC The previous owner of this room no longer needs it. Please consider it available.
  CHANGE_ROOM_FLAGS -ADultonly -ANImateobject -ANTIMagic -ANTINpc -Dark -INAir -INDoors
  CHANGE_ROOM_FLAGS -Janitorproof -Loadunload -Nongoto -Objectanimate -Peaceful -Quiet -Staffonly -Underwater
  CHANGE_ROOM_ADDRESS 0 0
  CHANGE_ROOM_TERRAIN 0
  CHANGE_ROOM_SCRIPT 0

Turns the room into:

[Unused -- Not Reserved]
The previous owner of this room no longer needs it. Please consider it available.
Flags: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Terrain Code: 0

Be sure you also remove any exits (including GO-Exits) as well as any custom data (set with SET_ROOM_CUSTOM).

December 13, 2006, at 03:13 PM EST by Exxy -
Added line 1:
Deleted lines 3-5:

Anything that can you could comfortably wear three of should be set to be worn anywhere.

Added lines 6-9:

Anything that can you could comfortably wear three of should be set to be worn anywhere.


June 04, 2005, at 07:19 PM EST by GD Exxy -
Changed lines 49-50 from:

create_single_exit

to:

CREATE_SINGLE_EXIT <direction> <room #>

No content yet.
June 04, 2005, at 07:18 PM EST by GD Exxy -
Changed lines 4-5 from:

Anything that can you could comfortably wear 3 of should be set to be worn anywhere.

to:

Anything that can you could comfortably wear three of should be set to be worn anywhere.

Changed lines 9-10 from:

Set data 3:2 to the room number you wish to PEER to. <peer window> for example.

to:

Set data3:2 to the room number you wish to PEER to. <PEER window> for example.

Changed lines 21-22 from:

Value 20 makes it able to be sat upon. To allow items to sit ON it, it must be a container, closed, and the pick-up flag must be off.

to:

Value 20 makes it able to be sat upon. To allow items to sit ON it, it must be a container, closed, and the pick-up flag must be off. For more about furniture, click here.

Changed lines 25-26 from:

change_room_terrain

to:

CHANGE_ROOM_TERRAIN <terrain code>

Changed line 28 from:

to:
Changed lines 45-46 from:

to:
June 03, 2005, at 09:31 PM EST by GD Arementa -
Added lines 53-59:

Text that should be pasted in any rooms you're abandoning, and wish to leave blank:

[Unused -- Not Reserved]
The previous owner of this room no longer needs it. Please consider it available.
Flags: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Terrain Code: 0

June 03, 2005, at 09:15 PM EST by GD Arementa -
Added lines 46-52:

create_single_exit


June 03, 2005, at 08:25 PM EST by GD Arementa -
Changed lines 27-28 from:

Terrain Codes:\\[=

to:

Terrain Codes:

Changed lines 45-46 from:

=]


to:

June 03, 2005, at 08:24 PM EST by GD Arementa -
Changed line 27 from:

Terrain Codes:\\

to:

Terrain Codes:\\[=

Changed line 44 from:
to:

=]

June 03, 2005, at 08:23 PM EST by GD Arementa -
Added lines 1-3:

This is a random Sandbox page with commands that can be used, misc. tips, and other helpful pieces of information for reference.

June 03, 2005, at 08:22 PM EST by GD Arementa -
Added lines 1-42:

Anything that can you could comfortably wear 3 of should be set to be worn anywhere.


The peephole or window script number is 1754.
Set data 3:2 to the room number you wish to PEER to. <peer window> for example.


Arementa's favorite: the "No touchy!" script.

This is a script that prevents players from interacting with an object. Gives message: "It's too far away" when they try to do just about anything to it.

The script number is 9052.


Value 20 makes it able to be sat upon. To allow items to sit ON it, it must be a container, closed, and the pick-up flag must be off.


change_room_terrain

Terrain Codes:
0 Indoors (structure/building) 16 Plain, meadows, and prairies
1 Indoors (cave/tunnel) 17 Wasteland (like desert, but no sand)
2 Quarries, gravel pits, and strip mines 18 Tower (atop a man-made structure)
3 Grasslands (thriving) and savannahs 19 Arctic
4 Marsh 20 Exotic Garden
5 Swamp 21 Stream
6 Forest (evergreen) 22 River (flowing)
7 Forest (deciduous) 23 River (frozen)
8 Forest (generic) 24 Pond
9 Orchard/grove/vineyard/nursary 25 Lake
10 Jungle 26 Ocean
11 Desert 27 Burning Sulphur
12 Hills (grassy) 28 Lava
13 Mountainous 29 Aerial (flying)
14 Mountain Peak 30 Tundra (very cold meadow)
15 Sandy Beach


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Page last modified on December 13, 2006, at 03:19 PM EST
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